1. All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout.
  2. All in Play bets will be settled based on the outcome at the end of the scheduled 90 minutes play (inclusive injury time awarded), unless otherwise stated in the individual rule for the bet type.
  3. For certain competitions or friendly matches which the scheduled play is 80 Minutes (2 x 40 minute), bets will be settled based on the scheduled time.
  4. Should there be any youth or friendly matches where play is set for 70 minutes (2 x 35 minute halves) or less, the company will announce before the start of the match. Otherwise all bets on these matches will be considered VOID.
  5. For matches listed specifically as Youth, for the purpose of reference, ''Youth'' is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.
  6. For those matches are suspended or postponed at any time during play, and fail to resume within 36 hours, all bets will be considered VOID, unless explicitly stated below or in the individual Bet Type rules.
  7. If the match is declared abandoned, all bets taken will be considered VOID, unless explicitly stated below or in the individual Bet Type rules. If a match is abandoned during the 1st half, all 1st half bets are considered VOID. If a match is abandoned during the 2nd half, all Full Time bets are considered VOID, unless otherwise stated in the individual bet type rules. All 1st half bets will still be VALID.
  8. Own goals are counted for settlement purpose, unless otherwise stated in the individual bet type rules.
  9. In the event of a change of venue (home team plays away or vice versa), all bets on the match will be VOID.
  10. We reserve the right to VOID all bets if we think other change of venues could affect the outcome of the event.
  11. The Operator reserves the right to refuse, reject or suspend without prior notification any End User who is suspected of cheating, hacking, attacking, manipulating or damaging the Operator's normal betting operations (including the Website). Any of the "abnormal bets" will be VOID without prior notification. The use of artificial intelligence or "bots" on the Website is strictly forbidden. The Operator will take measures to prevent and detect programmes that are used to enable artificial intelligence (non-human) to utilise the Website. Any attempted or actual use of artificial intelligence by the End User to cheat, hack, attack, manipulating or damage the Operator's betting operations will lead to termination of their account and/or voiding the bets, at the discretion of the Operator.
  12. All bets will be settled once the win/loss is determined even before full time (include other bet types). Instant settlement only available on specific leagues offered by the company.

Bet Type

OUTRIGHT

  1. An outright bet involves the selection of a winner in a tournament, competition, league or event either from the onset or at any stage of the tournament, competition, league or event prior to the conclusion of the competition where the results are still undecided.
  2. If a competitor or a player withdraws or retires or is disqualified prior to the start of an Event, Race or Tournament, bets on that competitor or player will be refunded.
  3. Dead Heat (2 Winners) rules apply to outright betting markets.
  4. If there are two or more winners, Dead Heat rules will be applied and payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
    Here's an example :
    UEFA CHAMPIONS LEAGUE - TOP GOALSCORER
    Cristiano Ronaldo 1.60
    Lionel Messi 1.70
  5. If a member placed a bet 100 at Cristiano Ronaldo odds 1.60 and there are two winners, the payout will be : Stake 100/2 (2 winners) x (Odds -1) = 30
  6. If a member placed a bet 100 at Lionel Messi odds 1.70 and there are two winners, the payout will be : Stake 100/2 (2 winners) x (Odds -1) = 35
  7. Outright betting is for the regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled fixture of matches will determine placing. Play-offs or subsequent enquiries (and potential point deductions) by the respective leagues will not be counted towards the final result.

1 X 2

  1. Bets can be made by either selecting a Home Win, a Draw or an Away Win. Explanation:
    1 = Home Win
    X = Draw
    2 = Away Win

Full Time 1 X 2

  1. Predict who will win or whether the result between both teams within 90 minutes play. (inclusive injury time awarded).
  2. Bets will be settled at the end of normal time play, excluding extra time and penalties.

Half Time 1 X 2

  1. All 1st half bets apply to the first half of play only. Bets are settled at the end of first half.

ASIAN HANDICAP

  1. Predict who will win the match with the indicated handicap applied.
  2. A "Handicap" means that a team receives a virtual head start, effectively leading the match by differing goals before it actually begins.

Full Time Handicap

  1. Predict who will win the match with the indicated handicap applied in 90 minutes play. (Includes any stoppage or injury time awarded)
  2. Bets are settled on the basis of 90 minutes play. (Includes any stoppage or injury time awarded)
  3. If the match is abandoned, suspended, cancelled before the end of 90minutes then all bets will be considered void.

Half Time Handicap

  1. All 1st half bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled "45 minutes". (Includes any stoppage or injury time awarded)
  2. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered VALID.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets will be considered VOID.

In Play Handicap

  1. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.
  2. Settlement is based on the score line, from when the bet was placed to the end of the match / period - i.e. the final score minus the current score of the match. For 1st Half Handicap bets, this is the final score at the end of the 1st Half.

OVER/UNDER

  1. Predict the total number of goals will be Over or Under the indicated goal line.
  2. If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.
  3. All bets for Over/Under will be settled once the win/loss is determined even before full time (Exclude win half bets). Instant settlement only available on specific leagues offered by the company.
  4. Bets will be VOID if the match is abandoned or suspended for whatsoever reasons unless settlement of bets are determined.

Full Time Over/Under

  1. All bets apply to both halves of play. Bets are settled on the score at the end of the scheduled 90 minutes. (Includes any stoppage or injury time award)
  2. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.

Half Time Over/Under

  1. All 1st half bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled 45 minutes. (Includes any stoppage or injury time awarded)
  2. If the match is abandoned, suspended, cancelled for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered VALID.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets taken will be considered VOID.

In Play Over/Under

  1. Bets are settled based on the aggregate sum total of points/goals etc achieved (resulting in an over or under of a prescribed target number set by the Operator) in a match or series of matches in which the bets were placed.

ODD/EVEN

Full Time Odd/Even

  1. Predict the number of goals scored in a specific match will be Odd or Even at the end of 90 minutes. (Includes any stoppage or injury time award)
  2. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.
  3. If the match is abandoned, suspended, cancelled before the end of 90minutes then all bets will be considered VOID.

Half Time Odd/Even

  1. Predict the total number of goals scored in a specific match will be Odd or Even at the first half.
  2. If the first half score finishes as 0-0 - 'Even' will be settled as the winning selection.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered VALID.
  4. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets taken will be considered VOID.

MIX PARLAY

System of Mix Parlay

Trixie

A Trixie consists of 4 bets involving 3 selections in different events. The bet includes:
* 3 double bets
* 1 treble bet
A minimum of 2 successful selections will guarantee a return.

Yankee

A Yankee consists of 11 bets involving 4 selections in different events. The bet includes:
* 6 double bets
* 4 treble bets
* 1 fourfold accumulator bet
A minimum of 2 successful selections will guarantee a return.

Canadian

A Canadian (also known as a Super Yankee) consists of 26 bets involving 5 selections in different events. The bet includes:
* 10 double bets
* 10 treble bets
* 5 fourfold accumulator bets
* 1 fivefold accumulator bet
A minimum of 2 successful selections will guarantee a return.

Heinz

A Heinz consists of 57 bets involving 6 selections in different events. The bet includes:
* 15 double bets
* 20 treble bets
* 15 fourfold accumulator bets
* 6 fivefold accumulator bets
* 1 sixfold accumulator bet
A minimum of 2 successful selections will guarantee a return.

Super Heinz

A Super Heinz consists of 120 bets involving 7 selections in different events. The bet includes:
* 21 double bets
* 35 treble bets
* 35 fourfold accumulator bets
* 21 fivefold accumulator bets
* 7 sixfold accumulator bets
* 1 sevenfold accumulator bet
A minimum of 2 successful selections will guarantee a return.

Goliath

A Goliath consists of 247 bets involving 8 selections in different events. The bet includes:
* 28 double bets
* 56 treble bets
* 70 fourfold accumulator bets
* 56 fivefold accumulator bets
* 28 sixfold accumulator bets
* 8 sevenfold accumulator bets
* 1 eightfold accumulator bet
A minimum of 2 successful selections will guarantee a return.

  1. A mix parlay bet is a bet which combines multiple selections of different games or matches offered by the bookmaker for betting. A mix parlay bet which combines different selections within the same game or match are not allowed where the outcome of one affects the other.
  2. Company Offers a minimum of two selections and maximum ten selections in a parlay bet.
  3. If an event or game in a mix parlay bet is draw, cancelled, postponed or is not completed for any reason, the selected element of the bet will be calculated as “1” and the remaining selections will be considered VALID.
     

    For more details, please refer to the charts below.

    WIN

    Example 1:
    Selection HDP Odds Result Outcome
    Real Madrid -1.25 1.90 Win 2-0 Winning selection
    Barcelona -1 1.85 Win 2-0 Winning selection
    Atletico Madrid -0.75 2.10 Win 3-0 Winning selection

    Total Stake $100

    The calculation on the parlay of the following three selections:
    1.90 x 1.85 x 2.10 = 7.3815
    $100 x 7.3815 = $738.15, less Stake of $100 = Total Winning of $638.15
    In the event that any part of the parlay bet is voided or is a push (as in the example below), the parlay bet will still stand and any winning selections will be carried forward to the remaining selections, as in the case of the following Treble:

    DRAW

    Example 2:
    Selection HDP Odds Result Outcome
    Real Madrid -1.25 1.90 Win 2-0 Winning selection
    Barcelona -1 1.85 Win 1-0 Push
    Atletico Madrid -0.75 2.10 Win 3-0 Winning selection

    Total Stake $100

    The calculation on the parlay of the following three selections:
    1.90 x 1 x 2.10 = 3.99
    $100 x 3.99 = $399, less stake of $100 = Total Winning of $299

    Half Win

    Example 3: A selection is settled as a half win:
    Selection HDP Odds Result Outcome
    Real Madrid -1.25 1.90 Win 2-0 Winning selection
    Barcelona -1 1.85 Win 1-0 Winning selection
    Atletico Madrid -0.75 2.10 Win 1-0 Half Win

    Total Stake $100

    The calculation on the parlay of the following three selections:
    1.90 x 1.85 x (1.10/2 +1) = 5.448
    $100 x 5.448 = $544.8, less stake of $100 = Total Winning of 444.8

    Half Lose

    Example 4: A selection is settled as a half lose:
    Selection HDP Odds Result Outcome
    Real Madrid -1.25 1.90 Win 1-0 Half Lose
    Barcelona -1 1.85 Win 1-0 Winning selection
    Atletico Madrid -0.75 2.10 Win 2-0 Winning selection

    Total Stake $100

    The calculation on the parlay of the following three selections:
    0.5 x 1.85 x 2.10 = 1.9425
    $100 x 1.9425 = $194.25, less stake of $100 = Total Winning $94.25

TOTAL GOALS

  1. Predict the total number of goals scored between the two teams for the relevant period in the specific match.

Full Time Total Goals

  1. Predict the full time total number of goals scored between the two teams.
  2. Bets are settled according to the final score after the full 90 minutes play. (Includes any stoppage or injury time awarded)

Half Time Total Goals

  1. Predict the half time total number of goals scored between the two teams.
  2. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets taken will be considered VOID.

HALF TIME/FULL TIME

  1. Predict the Half Time and Full Time result in the specific match.
    H = Home
    A = Away
    D = Draw
    For Example Half time result 1-0 and Full Time result 1-2, “HA” will be settled as the winning selection.
  2. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets taken will be considered VOID.
  3. If the Match finishes as “0-0”, “DD” will be settled as the winning selection.

FIRST GOAL/LAST GOAL

  1. Predict the team to score the First / Last goal in a designated match within the official 90 minutes play (inclusive injury time awarded).
    *HF = Home First Goal
    *AF = Away First Goal
    *HL = Home Last Goal
    *AL = Away Last Goal
    *NG = No Goal
  2. Own goals count to the side credited with the goal. For Example Team A vs Team B, Team B scores an own goal to make the score 1-0, the first goal will be awarded to Team A.
  3. If the match is finished as 0-0, “No Goal” will be settled as the winning selection.
  4. If a match is abandoned without any goal, all bets will be refunded.

CORRECT SCORE

  1. Predict the full time Correct Score for the specific match. (Own goals counted)

Full Time Correct Score

  1. Predict the Correct Score at the end of events.
  2. AOS - "Any Other Score" refers to any score line not listed as a selection in the market.
  3. If the match is abandoned, suspended, cancelled before the end of 90minutes then all bets will be considered VOID.

Half Time Correct Score

  1. Predict the Correct Score at the end of first half.
  2. AOS - "Any Other Score" refers to any score line not listed as a selection in the market.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered VALID.
  4. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets taken will be considered VOID.

CLEAN SHEET

  1. Predict that a specific team will not concede any goals during a stated match. Market is based on 90 minutes play. (inclusive injury time awarded)
  2. The chosen team does not need to win the game for bet to be successful, i.e. 0-0, will be settled as a winning bet.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.

TO WIN NIL

  1. Predict whether your selection can win the match without conceding a goal after the full 90 minutes play. (inclusive injury time awarded)
  2. The term 'Clean Sheet' refers to a team who did not concede any goals in the specific match.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.

BOTH TEAMS TO SCORE

  1. Predict yes or no if both teams will score in the match after the full 90 minutes play. (inclusive injury time awarded)
  2. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.

WINNING MARGIN

  1. Predict the number of goals that separate the winning team from the losing team at the end of a specific match.
  2. Bets are settled on the basis of 90 minutes play. (inclusive injury time awarded)

DOUBLE CHANCE

  1. Bet on 2 of 3 possible outcomes from 3 options available, Home win and Draw (1&X), Away Win and Draw (2&X) or Home win and Away win (1&2).
  2. If a match is played at a neutral ground, the bets will be settled according to the match venue (Home/Away Team) displayed on our website.

3 WAY HANDICAP

  1. Predict who will win the match based on the assigned handicap, while also including the draw as a potential 3rd outcome.
  2. Settlements will be based on the team selected to include a draw and them subsequently obtaining a favourable result from the match.
  3. Draw display handicap will always be Home Handicap.

TEAM GOALS

  1. Total team goals is decided by the total number of goal scored by a team in a match.
  2. Predict the total goal of a selected team at the end of 90 minutes (inclusive injury time awarded) play.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.

Soccer Insurance Explanation & Play Rules

  1. [Soccer Insurance] is an advance settlement function that provides advance billing in the betting ticket. With the [insurance] advance settlement on your bet tickets (or part of the bet tickets) each and every single period of time the [insurance sale] [price] will allows you to decides whether are you willing to sell the original ticket profit or loss, without the need to wait for the event's end result.
    ** Each ticket only provides three times [insurance sale] function **
  2. You will be alerted by a Notification of Successful / Failure when every time you submitted your [Insurance Sale]. There is NO Guaranteed of your [Insurance Sale] Accept / Reject if there is a risk attack in the match, or changes happened in the selling [price].
  3. You will be alerted with a message "successful" once your [Insurance Sale] request is aprroved. The sold tickets (or part of your sold tickets) will instantly being processed and the amount which equavelant to the [Insurance] shown on the [Price] button payout will be reverted to your account accordingly. Any interruption or cancellation in any matches will not affect the amount reverted. Affection only applies to your unsold tickets.
  4. The New [Insurance Sale] price will appeared once your previous sale request being rejected or unsuccessful.
  5. any [Insurance Sale] which appeared in Ball Betting may take longer time to processed.
  6. BETWOS reserves the rights to Cancel or Terminate any Sale if there is any Human-caused or Technical errors occurred.
  7. BETWOS reserves the rights to Cease or Terminate (Insurance Sale) function if there is any necessarity.

CORNERS

  1. Corners awarded but untaken do not count.
  2. Retaken corners are counted as one.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason during first half, all bets will be considered VOID.
  4. If the match is abandoned, suspended, cancelled for whatsoever reason during 2nd half, all the first half bets will be considered VALID.

Corners: Full Time Handicap

  1. Predict which team will have taken the most corners with the indicated handicap applied through the full 90 minutes of play, including injury time.
  2. Corners Handicap is similar to Match Handicap - all bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

Corners: Half Time Handicap

  1. Predict which team will have taken the most corners with the indicated handicap applied through 45 minutes.

Corners: Over/Under

  1. Predict whether the total number of corners taken will be Over or Under the indicated corner line after 90 minutes play, including injury time.
  2. Corners Over/Under is similar to Match Over/Under - if the total number of corners taken is more than the indicated line, the market is settled as 'Over'. If the total number of corners taken is less than the indicated line, the market is settled as 'Under'.

Corners: Half Time Over/Under

  1. Predict whether the total number of corners taken will be Over or Under the indicated corner line after 45 minutes play, including injury time.

First Corner/Last Corner

  1. Predict the team to receive the first corner in a designated match with the regular time of play.
  2. Predict the team to receive the last corner in a designated match within regular time of play.
  3. If the match is abandoned after the first corner is taken, all bets on First Corner will be considered VALID.
  4. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last Corner will be considered VOID.
  5. If no corner is taken by both teams within the bet type period, all bets on First Corner/Last Corner will be considered VOID.

Next Corner

  1. Predict which team will be recorded as taking a specific corner yet to happen.
  2. Retaken corners will only count once.
  3. If the match is abandoned or finished before 'X Corner' is taken, then any bet on that corner will be considered VOID. All corners recorded prior to abandonment will be considered VALID.

Second Half First Corner

  1. Predict which team to receive the first corner on the second half.
  2. If the match is abandoned after the second half first corner is taken, all bets will be considered VALID.
  3. If the match is abandoned before the second half first corner is taken, all bets will be considered VOID.
  4. If no corner is taken by both teams on the second half, all bet will be considered VOID.

PERIOD BETTING

  1. 10 Minutes Events
  2. Predict which team will win a 10 minute period of play with the indicated handicap and Over/Under applied.
  3. At the beginning of each 10 minute period, both teams start the period as if it was a 0-0 score line, irrelevant of the current score to that point.
  4. All bets will be settled by factoring in the handicap at the end of the stated period.
  5. If a match is abandoned, all current 10 minute period bets and future 10 minute period bets will be considered void. Any 10 minute period bets, where the stated period is completed, will be considered VALID.
    10 minutes 1st period 00:00 – 10:00
    10 minutes 2nd period 10:01 – 20:00
    10 minutes 3rd period 20:01 – 30:00
    10 minutes 4th period 30:01 – 40:00
    10 minutes 5th period 50:01 – 60:00
    10 minutes 6th period 60:01 – 70:00
    10 minutes 7th period 70:01 – 80:00
    10 minutes 8th period 80:01 – 90:00
  1. 15 Minutes Events
  2. Predict which team will win a 15 minute period of play with the indicated handicap & Over/Under applied.
  3. At the beginning of each 15 minute period, both teams start the period as if it was a 0-0 score line, irrelevant of the current score to that point.
  4. All bets will be settled by factoring in the handicap at the end of the stated period.
  5. If a match is abandoned, all current 15 minute period bets and future 15 minute period bets will be considered void.
  6. Any 15 minute period bets, where the stated period is completed, will be considered VALID.
    15 minutes 1st period 00:00 – 14:59
    15 minutes 2nd period 15:00 – 29:59
    15 minutes 3rd period 30:00 – 45:00
    15 minutes 4th period 45:00 – 59:59
    15 minutes 5th period 60:00 – 74:59
    15 minutes 6th period 75:00 – 90:00

SINGLE TEAM OVER/UNDER

  1. Predict the total number of goals scored by the specific team, will be over or under the indicated goal line for the relevant period in the specific match.
  2. If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.
  3. All bets will be considered VOID if the match is abandoned during 1st half.
  4. If the match is abandoned during 2nd half, all bets on first half will be considered VALID.

BOOKINGS

  1. Total Bookings result is decided by the number of bookings accumulated by either the Home team or the Away team.
  2. For settlement purposes, cards issued to non-players (e.g. managers or substitutes who play no subsequent part in the match) do not count.
  3. A yellow card constitutes 1 point and a red card constitutes 2 points. If a player is issued with 2 yellow cards, the total bookings points received by the same player will be counted as 1 point for the yellow card and 2 points for the red card - giving a total of 3 points (a maximum of 3 points can be accumulated by an individual player per match).
  4. The maximum points count per player is 3 points; 1 point for 1st yellow card and 2 points for red card, the 2nd yellow card will not be counted.

Booking: Full Time Handicap

  1. Predict which team will receive the most bookings with the indicated handicap applied through the full 90 minutes (inclusive injury time awarded).
  2. If the match is abandoned within the regular time of play, all bets on Total Bookings will be refunded.

Booking: Half Time Handicap

  1. Predict which team will receive the most bookings with the indicated handicap applied on the first half.
  2. If the match is abandoned on the first half, all bets will be VOID.
  3. If the match is abandoned on the second half, all 1st half bets will be considered VALID.

Booking: Full Time Over/Under

  1. Predict the total number of Bookings will be 'Over' or 'Under' the indicated line at the end of 90 minutes (inclusive injury time awarded) play.
  2. If the match is abandoned within the regular time of play, all bets on will be considered VOID.

Booking: Half Time Over/Under

  1. Predict the total number of Bookings will be 'Over' or 'Under' the indicated line on the first half.
  2. If the match is abandoned on the first half, all 1st half bets on will be VOID.
  3. If the match is abandoned on the second half, all 1st half bets will be considered VALID.

First Booking/Last Booking

  1. Predict the team to receive the first booking in a designated match with the regular time of play.
  2. Predict the team to receive the last booking in a designated match with the regular time of play.
  3. If the match is abandoned after the first booking is issued, all bets on First booking will be considered VALID.
  4. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last Booking will be considered VOID.
  5. If no booking is issued to the either teams within the bet type period, all bets on First Booking/Last Booking will be considered VOID.

Second Half First Booking

  1. Predict which team to receive the first booking on the second half.
  2. If the match is abandoned after the second half first booking is issued, all bets will be considered VALID.
  3. If the match is abandoned before the second half first booking is issued, all bets will be considered VOID.
  4. If no booking is issued to the either teams on the second half, all bet will be considered VOID.

GOAL KICK

  1. For settlement purposes, a Goal Kick does not count until it has been actually taken (as opposed to when it is awarded).
  2. Retaken Goal Kick count as one.
  3. A Goal Kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player. A kick by a goalkeeper after making a save does not count.

First Goal Kick/Last Goal Kick

  1. Predict which team will take the first / last goal kick in a designated match within the full 90 minutes (inclusive injury time awarded) of play.
  2. If the match is abandoned after the First Goal Kick is taken, all bets on First Goal Kick will be considered VALID.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last Goal Kick will be considered VOID.
  4. If no Goal Kick is taken by both teams within 90 minutes (inclusive injury time awarded) of play, all bets on First Goal Kick/Last Goal Kick will be considered VOID.

Second Half First Goal Kick

  1. Predict the second half first goal kick will be taken by home team or away team.
  2. If the match is abandoned after the second half first goal kick is taken, all bets will be considered VALID.
  3. If the match is abandoned before the second half first goal kick is taken, all bets will be considered VOID.
  4. If no Goal Kick is taken by the both teams on the second half, all bet will be considered VOID.

THROW INS

  1. For settlement purposes, a Throw-in does not count until it has been actually taken.
  2. Retaken Throw in count as one.
  3. A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player.

First Throw In/Last Throw In

  1. Predict which team will take the first throw in/last throw in in a designated match within the full 90 minutes (inclusive injury time awarded) of play
  2. If the match is abandoned after the First throw in is taken, all bets on First throw in will be considered VALID.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last throw in will be considered VOID.
  4. If no throw in is taken by both teams within 90 minutes (inclusive injury time awarded) of play, all bets on First throw in/Last throw in will be considered VOID.

Second Half First Throw In

  1. Predict the second half first throw in will be taken by home team or away team.
  2. If the match is abandoned after the second half first throw in is taken, all bets will be considered VALID.
  3. If the match is abandoned before the second half first throw in is taken, all bets will be considered VOID.
  4. If no throw in is taken by the both teams on the second half, all bet will be considered VOID.

FREE KICKS

  1. For settlement purposes, a Free Kick does not count until it has been actually taken.
  2. A free kick refers to direct free kicks and indirect free kicks. This excludes penalty kicks, goal kicks or drop balls that may be awarded.
  3. Retaken free kick count as one.

First Free Kick/Last Free Kick

  1. Predict which team will take the first free kick/last free kick in a designated match within the full 90 minutes (inclusive injury time awarded) of play
  2. If the match is abandoned after the First free kick is taken, all bets on First free kick will be considered VALID.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last free kick will be considered VOID.
  4. If no free kick is taken by both teams within 90 minutes (inclusive injury time awarded) of play, all bets on First free kick/Last free kick will be considered VOID.

Second Half First Free Kick

  1. Predict the second half first free kick will be taken by home team or away team.
  2. If the match is abandoned after the second half first free kick is taken, all bets will be considered VALID.
  3. If the match is abandoned before the second half first free kick is taken, all bets will be considered VOID.
  4. If no free kick is taken by the both teams on the second half, all bet will be considered VOID.

OFFSIDES

  1. All bets are settled based on the official results made available from the Football authority responsible for organising the match.

First Offside/Last Offside

  1. Predict which team will be caught the first offside/last offside in a designated match within the full 90 minutes (inclusive injury time awarded) of play.
  2. If the match is abandoned after the First offside, all bets on First offside will be considered VALID.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last offside will be considered VOID.
  4. If there are no offside's by either team within the official 90 minutes (inclusive injury time awarded) of play, all bets placed on the First / Last Offside markets will be considered VOID.

Second Half First Offside

  1. Predict which team will be caught the first offside/last offside in a designated match within the full 90 minutes (inclusive injury time awarded) of play.
  2. If the match is abandoned after the First offside, all bets on First offside will be considered VALID.
  3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last offside will be considered VOID.
  4. If there are no offside's by either team within the official 90 minutes (inclusive injury time awarded) of play, all bets placed on the First / Last Offside markets will be considered VOID.

Second Half First Offside

  1. Predict which team will be caught first offside on the second half.
  2. If the match is abandoned after the second half first offside, all bets will be considered VALID.
  3. If the match is abandoned before the second half first offside, all bets will be considered VOID.
  4. If there are no offside's by either team on the second half, all bet will be considered VOID.

Substitutions

  1. A substitution involves changing one player for another player during the match.
  2. All bets are settled based on the official results made available from the Football authority responsible for organizing the match.
  3. A substitution involves changing one player for another player during the match.

Substitutions: Full Time Handicap

  1. Predict which team will make the most Substitutions with the indicated handicap applied through the full 90 minutes (inclusive injury time awarded) of play.
  2. Substitutions Handicap is similar to Match Handicap - all bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

Substitutions: Half Time Handicap

  1. Predict which team will make the most Substitutions with the indicated handicap applied through 45 minutes of first half play.
  2. If a match is abandoned in the second half, all first half bets relating to this market will be considered VALID.

Substitutions: Over/Under

  1. Predict whether the total number of Substitutions made by both teams will be Over or Under the indicated line after 90 minutes (inclusive injury time awarded) play.
  2. Substitutions Over/Under is similar to Match Over/Under - if the total number of substitutions made is more than the indicated line, the market is settled as 'Over'. If the total number of substitutions made is less than the indicated line, the market is settled as 'Under'.

Substitutions: Half Time Over/Under

  1. Predict whether the total number of Substitutions made by both teams will be Over or Under the indicated line after 45 minutes.
  2. If a match is abandoned in the second half, all first half bets relating to this market will be considered VALID.

First Substitution/Last Substitution

  1. Predict whether the Home or Away team will make the First/Last Substitution in a designated match within the full 90 minutes (inclusive injury time awarded) of play.
  2. If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.
  3. If the match is abandoned after the First Substitution is made, all bets on First Substitution will be considered VALID.
  4. If the match is abandoned before the first Substitution is made, all bets will be considered VOID.
  5. If there is no substitution made by either team within the official 90 minutes (inclusive injury time awarded) of play, all bets placed on the First / Last Substitution markets will be considered VOID.

Second Half First Substitution

  1. Predict which team will make the first substitution on the second half.
  2. If the match is abandoned after the second half first substitution is made, all bets will be considered VALID.
  3. If the match is abandoned before the second half first substitution is made, all bets will be considered VOID.
  4. If there is no substitution made by either team on the second half, all bet will be considered VOID.

PENALTY

  1. Predict whether a penalty is awarded, irrelevant of the outcome, within the full 90 minutes (inclusive injury time awarded) of play.

Penalty Shootout: Handicap

  1. Predict who will win the penalty shootout with the indicated handicap applied.
  2. Sudden death is included for Handicap betting in a penalty shoot-out market.
  3. All bets will be considered VOID if the match does not go to penalty shootout session.
  4. Penalty scored during the regular time play or the extra time will not be included for settlement purposes.

Penalty Shootout: Over/Under

  1. Predict whether the total number of penalties scored in the shootout will be Over or Under the indicated goal line.
  2. Penalty Over/Under result does not include sudden death and is based on 5 penalty kicks per team.
  3. All bets will be considered VOID if the match does not go to penalty shootout session.
  4. Penalty scored during the regular time play or the extra time will not be included for settlement purposes.

Penalty Shootout: Goal/No Goal

  1. Predict whether the specified team will score the specified penalty within the Penalty Shootout.
  2. Settlement will be based on the result of any penalty being declared a Goal or No Goal.

ADVANCE TO NEXT ROUND

  1. Predict which team will qualify and progress to the next round of stated competition.

KICK OFF

  1. Predict which team to kick off.
  2. If the match is abandoned after kicked off, all bets will be considered VALID.

Game and Prop Betting

All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.

In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Pre-Game Bets, Including Game Props

All pre-game bets include overtime unless otherwise stated.

3-Way markets are settled on the score at the end of regulation time.

Player Match-Ups/Performances

Wagering is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, free throws. Push rules apply.

Relevant players must be dressed and see court-time for bets to have action. Overtime counts for any player props unless specified otherwise.

Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules apply.

Double Double/Triple Double - Double/Double, player must record 10 or more in two of the following 5 statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.

In-Play Game Bets INCLUDE Overtime

If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to have action:

Point Spread/To Win the Match/Money Line/Team and Game Totals/Double Result (predict the result at half-time and full-time)/Winning Margin/Game Total Odd-Even.

In-Play Half Bets INCLUDE Overtime

The first half must be completed for first half bets to stand. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined:

Winner 2-Way and 3-Way/Handicap/Total 2-Way and 3-Way/Team and Game Totals/Race to Markets/2nd Half Betting/Total Odd-Even.

In-Play Quarter Bets INCLUDE Overtime

The quarter must be completed for bets to have action, unless settlement of bets is already determined:

Winner 2-Way and 3-Way/Handicap/Total 2-Way and 3-Way/Team and Game Totals/Race to Markets/Total Odd-Even.

NBA Futures/Tournament Props

Regular Season Wins/Match-Ups - Team must complete at least 80 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.

To Win Division - NBA tie-break rules apply.

To Win Conference - The team that progresses to the NBA Championship will be deemed the winner of the conference.

Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, eg. NBA, FIBA.

Furthest Progressing Team and Stage of Elimination - The highest official ranking (provided by the tournament governing body) will be used for settlement except when teams are eliminated at the same stage and no ranking is available to distinguish settlement - in which case bets will be void.

Outright, Division, Conference and Regional Betting

All bets stand regardless of team relocation, team name change or season length.

Series Betting

Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

Teasers

In the case of any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to a parlay on all the remaining selections, e.g. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. Where a Push results in a teaser being reduced to one selection, the teaser will be treated as a single and paid out at the appropriate odds.

Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.

Abandoned or postponed matches are void unless rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time) except for those bets that have already been determined at the time of abandonment or postponement.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Weekly Props - Total Points Scored, Conference Points Scored, Will there Be a Shutout; will be inclusive of the number of games as specified on site for each specific week. In the case of one or more of those specified games being abandoned/postponed markets will be void unless they are rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time), or the outcome is already determined.

Weekly Markets - Highest/Lowest Scoring Team and Player Yardage markets, only the quoted participant's count. Any Team or Player who are involved in an Abandoned or Postponed match will be treated as a non-runner and other participants subject to Rule 4 (Deductions) unless game is rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time).

Pre-Game Bets (Game Lines Including 2nd Half / 4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise

There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise.

3-Way markets are settled on the score at the end of regulation time.

Mythical Matches - Push rules apply.

For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.

Team Totals, Odd or Even - Zero score by a team will count as even for settlement purposes.

Winning Margin.

Lowest/Highest Scoring Team - Only listed teams count. Dead-heat rules apply.

Team to Call 1st Timeout - Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries etc do not count.

Will Either Team Score 3 Unanswered Times - Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT's (point after touchdown or 2 point conversions).

First Offensive Play of the Game - This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.

Divisional and Conference Points Match-Ups.

Player Match-Ups/Performances

Player Props/Performances - All Player Props will be settled according to game stats on www.NFL.com published on day of the game. Subsequent amendments do not affect settlement. Bets are action if player competes in one Down. Player match-ups are action if both players compete in one Down. Push rules apply.

Quarterback props are based on Gross Passing Yards gained.

First/Last and Anytime Touchdown Scorer - Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed. Players must be active (as per the official NFL Game Book) for bets to have action.

Touchdown Shirt Numbers - If no touchdown scored then all bets are no action.

Scorecast - Your player must be dressed for bets to stand. If a match is abandoned after a touchdown has been scored all bets will be settled as singles on the selected first touchdown scorer at the appropriate odds.

Total Offensive Yards - Settlement is based on the Net Yards for both teams (includes sack yardage lost).

Penalties - All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.

Pre-Game Prop Bets Which EXCLUDE Overtime

For the following markets the game must be completed for bets to have action, unless settlement of bets is already determined:

Double Result - Predict the result at half-time and end of regulation time.

Highest Scoring Half - Push rules apply.

Team with Highest Scoring Quarter - Push rules apply.

Highest Scoring Quarter - Dead-heat rules apply.

In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets INCLUDE Overtime Unless Stated Otherwise

The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.

For settlement purposes:-

Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated)

Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)

Double Result - Excludes overtime if played.

2 Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play - PATs do not count as scores.

Result of Current Drive - If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If a punt is fumbled by the receiving team and recovered by the kicking team bets will be settled as punt and a new drive market will be offered.

Make 1st Down on Current Drive - The Yes option is determined by achieving a new set of downs, either by Run, Pass (this includes if a TD is scored as a result) or Automatic 1st Down Penalty. Safety, and Field Goal will be settled as No (irrespective of Field Goal being made or not). Replayed Downs due to non Automatic Penalties, e.g offside, encroachment, delay of game, Illegal substitution, excessive timeout(s), incidental grasp of facemask, neutral zone infraction, running into the kicker or more than 11 players on the field at the snap, do not count, unless committed with 5 yards or less to go.

Parlay Cards

In the case of any of the selections resulting in a tie the selection will be treated as a Push and the parlay will stand on the remaining selections, e.g. a 4 team parlay with 1 tie will revert to a 3 team parlay on the 3 remaining selections, a 2 team parlay with 1 tie will revert to a single wager on the remaining selection, in all cases at the odds taken at the time the wager was placed.

Teaser Cards

In the case of any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to a parlay on all the remaining selections, e.g. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. If any teaser falls below the required minimum (3 selections for NFL, or 2 selections for NCAAF) the bet will become void.

Teasers

In the case of any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to a parlay on all the remaining selections, e.g. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. Where a Push results in a teaser being reduced to one selection, the teaser will be treated as a single and paid out at the appropriate odds.

Season Props

All season props are based on the regular season matches only. Players stats stand irrespective of any trades during the regular season. All bets are action regardless of number of games.

Futures/Season Bets

Super Bowl winner, Conference Outright and Divisional Outright bets stand regardless of the length of the season.

NFL regular season wins and match-ups are based on teams completing all 16 regular season games, and for CFL all 18 regular season games, unless the remaining games during the course of the season do not affect the result.

AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.

NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).

Conference Wildcard winners are the 2 teams who qualify for the post-season via the NFL's Wildcard selection.

Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs.

NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.

CFL to Reach Grey Cup - The team that progresses to the Grey Cup Final will be deemed the winner of the respective division.

Conference/Division Betting

Teams participating in an outright tournament may be grouped in conferences and/or divisions. For example NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference.

For all spreads and totals bets Push rules apply.

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

To Win Match - In the event of any of the named players in a match changing before the match starts then all bets void.

In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.

Non-MLB Baseball (including Minor League Baseball) - No listed pitchers and all bets are action regardless of who pitches for each team. 8½ innings rule applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.

In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

MLB Wagers

It is the client's responsibility to ensure they are aware of any relevant pitcher changes. For game Money Line/Total/Run Line Betting there are three options to choose from:

Action - Team against team regardless of the starting pitcher. Each team's starting pitcher is defined for wagering purposes as the pitcher that throws the initial pitch. Pitchers can be specified when placing wagers.

One Specified Pitcher - A wager on or against one specific starting pitcher regardless of the other starting pitcher. Specified pitcher must start or wager is deemed no action.

Listed Pitchers Must Start - A wager that specifies both starting pitchers. Any variation constitutes no action. Wagers with One Specified Pitcher and Listed Pitchers Must Start that were placed when the named pitcher was originally listed are no action if the listed pitcher is changed and is then re-listed back to the original pitcher.

Wagers placed on the named pitcher, after being re-listed, are action.

In the event of a change in one or both starting pitchers prior to the start of a baseball game then the Money Line/Total/Run Line Betting may be adjusted. If one scheduled starting pitcher starts against an unscheduled starting pitcher, or both starting pitchers were unscheduled, then all Action and live One Specified Pitcher wagers will be computed at the opening price/line established with the new starting pitcher(s).

Double pitching change, where a listed pitcher is changed then re-instated for betting purposes, bets will be treated as a normal pitching change.

For any suspended MLB playoff game that resumes within 72 hours of the suspension, all bets will stand and be settled after the completion of the game. If the game is not completed within 72 hours following the time of suspension, then all bets will be void unless settlement of bets is already determined.

Matches Not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

4½ Innings Rule

Money Line - There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule). However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.

6½ Innings Rule

Total and Run Line betting (for 7 innings games) - The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.

8½ Innings Rule

Total and Run Line betting - The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule).

Pre-Game Lines

All pre-game bets include extra innings unless otherwise stated.

Where Mercy Rule is applied, all bets will stand on score at the time.

Money Line - Subject to 4½ innings rule.

Run Line, 3-Way Handicaps and Alternative Run Lines - Subject to 8½ innings rule.

Game Total, Team Totals, 3-Way Totals and Alternative Game Totals - Subject to 8 ½ innings rule EXCEPT where the total has already gone over, (if total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Game Totals of Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs.

Most Hits, Total Hits, Team Hits - Subject to 8½ innings rule EXCEPT where the total has already gone over, where bets on the over will be settled as winners, with bets on the under settled as losers.

4½ Innings Totals - Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the Total quoted has already gone over. Where this occurs all bets will be settled as follows - over bets on quoted Total will be settled as winners, with under bets on quoted Total being settled as losers.

4½ Innings Lines - Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the team batting first is ahead (with any run line applied) at the start of the top of the 5th innings or score to go ahead (with any run line applied) in that inning, in which case the team batting first will be settled as the winner.

3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs all bets will be settled as follows - over bets on quoted total will be settled as winners, with under bets on quoted total being settled as losers.

3/5/7 Innings Line - Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.

Pre-Game Props Including Player Props

Where Mercy Rule is applied, all bets will stand on score at the time.

Listed pitchers must start for bet to have action. Extra innings count unless specified otherwise.

All 1st Innings Props - 1st inning must be completed for bets to have action, unless settlement of bets is already determined.

Double Result - Result after 4½ innings, plus result for the whole game

Game Total Odd/Even - If the combined score is zero then bets will be void

Team Total Odd/Even - If team score is zero then bets will be void

Total Runs 5-Way - 8½ innings rule applies unless the total has already reached the highest band, in which case that band will be settled as the winner

Lead After x Innings - Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner

First to Score/Race to x Runs - the first team to reach the required number of runs will be settled as the winner. Bets on Neither require the 8½ innings rule to apply to be settled as winners.

Last to Score - 8½ innings rule applies.

Team with Highest Scoring Innings - will be settled on the single highest scoring half-inning of the game. If both teams have the same highest score then Tie will be settled as the winner (even if one team has attained this score more often than the other). 8½ innings rule applies.

Extra Innings Yes/No - Will be settled as Yes if the score is tied after 9 innings (or the statutory number of innings if this is not 9), even if later innings are not played for any reason.

When Will Most Runs Be Scored? - 8½ innings rule applies.

First HR Will Be? - Will be settled on the first HR hit in the game. Bets on "No HR" require the 8½ innings rule to apply to be settled as winners.

Match-ups: Most (Total) Bases*/Most Hits/Most Strikeouts - For these match-ups to have action both players must be in official starting line up. 8½ innings rule applies, unless both players, or the player losing the match-up, have already been substituted out of the game. Both listed pitchers (at time of placing wager) must start for bets to have action.

Player Performance: (Total Bases*/Total Hits/Total Strikeouts/To Hit a HR/Record a Walk/Record an RBI/Score a Run). The player must be in the official starting line up and the opposing listed pitcher (at time of placing wager) must start for bets to have action. 8½ innings rule applies, unless settlement of bets is already determined, either by the player achieving the required outcome or by being substituted out of the game without having done so.

*Total Bases are calculated by adding all hits a player makes as per Single = 1 Base, Double = 2, Triple = 3, Home Run = 4. Only these count.

Starting Pitcher Completed Innings - Pitcher must start for bets to have action. Bets will be settled based on the number of full innings that the starting pitcher pitches. Bets will be void if the game is called or suspended with the starting pitcher still in the game and not yet having reached the required number of innings.

Daily Props

These markets refer to a group of games played on a particular date. There are no Listed Pitchers (bets stand regardless of Pitchers changes).

Grand Salami is the total of all runs scored in the relevant games. All games must be played and go at least 8½ innings for action, even if the total goes over with some games postponed or called.

Homes vs Aways - All games must be played and go at least 8½ innings for action.

Highest Scoring Team - All games must be played and go at least 8½ innings for action.

Highest/Lowest Score of Night refers to total number of runs scored by any one team and Total Shutouts refers to the number of teams scoring no runs. For these markets only games going at least 8½ innings will be considered for settlement purposes. For these bets to have action a minimum number of games must go 8½ innings as per the following table:

Total Games in Prop - Number Required to Go 8½ for Action
5 and under - All games
6 to 8 - All but one
9 and over - All but two

In-Play

Where Mercy Rule is applied, all bets will stand on score at the time.

All bets are action regardless of pitching changes. Extra innings count, unless stated otherwise.

Money Line - Subject to 4½ innings rule.

Run Line/Alternative Handicap - Subject to 8½ innings rule.

Game Totals/Alternative Totals - Subject to 8 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs.

Team Totals - Subject to 8 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).

3-Way Handicap - includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.

To Go To Extra Innings - The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.

To Win Inning (Current/Next) - Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.

Inning Run Line (Including Alternatives) - Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.

Inning Total (Including Alternatives) - Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.

A Score in the Inning (Current/Next) - Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.

A Score in Half Inning/Hit in Half Inning (Current/Next) - Specified half inning (top or bottom) must be completed unless a run has already been scored/hit has already occurred when the game is called/suspended.

Team to have Most Hits in the Inning (Current/Next) - Top and bottom of the specified inning must be completed for bets to have action, unless the team batting second in the specified inning has most hits when game is called/suspended.

Total Hits in the Inning (Current/Next) / Total Runs in Inning (Current/Next) - Top and bottom of the specified inning must be completed unless settlement has already been determined.

Leader After 'X' Innings - Top and bottom of the specified inning must be completed for bets to have action, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any incompleted innings leader markets, will be deemed to be won by match winner.

Race to Markets / Team Totals / Total Hits - 8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined.

If a tied game is called or suspended and the natural conclusion of a game requires a winner then bets on the relevant Race To quote will be made void. E.g. MLB game is called, or suspended at 3-3 after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as Neither.

Team to Score Next - In the event that the game is abandoned all markets on runs already scored will stand. Bets on the next run at time the game is called/suspended will be no action.

Winning Margin - Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.

Futures - General Rules
Regular Season Wins/Match-Ups - Team must complete at least 160 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.

Will there be a 'Perfect Game' in Regular Season - For the outcome to be settled as 'Yes', there must be an MLB regular season game in which a pitcher (or combination of pitchers) pitches a victory that lasts a minimum of 9 innings and in which no opposing batter reaches any base during the course of the game.

Regular Season Specials - All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.

Number of Pitchers to win 20 or more games - Refers to the number of wins credited by the MLB official scorers.

To Win Pennant - The team that progresses to the World Series will be deemed the winner of the pennant.

Series Betting

Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

Outright, Pennant and Divisional Betting

All bets stand regardless of team relocation, team name change, season length or playoff format.

Wildcard Betting

The team that progresses to the MLB Playoffs via the wild card position will be deemed the winner.

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

In the event of any of the named players in a match changing before the match starts then all bets void. In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined.

In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set - Total Points are settled as winners/losers respectively, since any natural conclusion to the set would have yielded at least 36 points.

Match Betting

Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of game props where the result has already been determined.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

Matches Postponed or Abandoned

An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.

Team Performance

Predict the exact stage where the team will be eliminated or exactly what medal they will win.

Top Team Goalscorer

Goals scored in 60 minutes and extra-time count but penalty shootout goals do not. Dead-heat rules apply. If a player takes part in the tournament bets have action.

Game Props

All game props, including the following markets, will be settled on regulation time only and exclude overtime if played:

Team with Highest Scoring Half/Highest Scoring Half/Game Total Odd-Even/Team Total Odd-Even/Winning Margin/Double Result/Race to Markets

Tournament Top Goalscorer

Goals scored in 60 minutes and extra-time count but penalty shootout goals do not. Dead-heat rules apply. If a player takes part in the tournament bets have action.

Top Non-European Team

To determine the best non-European team the following criteria will be used for settlement purposes: Firstly team with the highest place finish. In the event of no teams being placed, then most points accrued in group stages, then team with best goal difference, lastly team with most goals. If still tied then dead-heat rules apply.

In-Play Betting

A game must be completed in full for bets to stand (unless the outcome of the specific market is already determined). All In-Play game markets exclude overtime if played, except the following:

To Qualify/To Lift Trophy/To Win After Overtime

For In-Play half betting, including the following markets, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). All In-Play half bets exclude overtime if played.

Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Margin of Victory/First Goal of Half/Draw-No-Bet/Double Chance/Race to Markets

For In-Play 10 minute betting, including the following markets, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined):

Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Last Goal/Margin of Victory/Race to Markets

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

If an event is suspended or postponed then bets remain valid provided that the event is completed at the same venue within 36 hours. If the event takes place at a different venue then bets will be made void and stakes returned.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

A game must be completed in full for bets to stand, unless settlement of bets is already determined.

In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Pre-Game Bets

All pre-game bets exclude overtime, if played, unless stated otherwise.

In-Play Game Bets EXCLUDE Overtime Unless Stated Otherwise

To Win Match (2-Way)/To Qualify/To Lift Trophy/Method of Victory/Shootout Winner/Team Next Penalty In Shootout - Include overtime/shootout.

To Win In OT - Includes overtime only and excludes shootout if played.

In-Play Quarter Bets EXCLUDE Overtime

The designated quarter must be completed for bets to stand, unless settlement of bets is already determined.

In-Play Half Bets EXCLUDE Overtime

The designated half must be completed for half bets to stand, unless settlement of bets is already determined.

In-Play 10 Minute Bets EXCLUDE Overtime

The designated 10 minute match duration must be completed for bets to have action, unless the specific market outcome is already determined.

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

For example, a game is abandoned at 9-7: bets on Over/Under 16.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 18 points.

In-Play Game Markets (Current and Next) - The specified game must be completed for bets to stand, unless the specific market outcome is already determined. In-Play Race to Markets - Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played then all race markets for that game will be void.

In-Play Point Betting - Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.

Total Point Betting markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

In-Play Handicap Betting - Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

In the event of any of the following circumstances all bets will stand:

A change of schedule and/or day of match
A change of venue
A change from indoor court to outdoor court or vice versa
A change of surface (either before or during a match)

Outright Betting/Without Favourite Betting/Quarter Betting/Half Betting Non-runner no-bet. Markets may be subject to a Rule 4 (Deductions).

Winning Quarter/Winning Half

Name the tournament quarter the winner will come from (1st/2nd/3rd/4th). Name the tournament half the winner will come from (Top/Bottom). The specified tournament must be completed in full for bets to stand.

Name The Finalists/Final Forecast/Reach The Final

Non-runner no-bet. The specified tournament must be completed in full for bets to stand.

Match Betting Including In-Play

In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

Tournament Match Betting

Both players in a specified match-up must play 1 point in the tournament for bets to stand. If players progress to the same round of the tournament bets will be void.

Set Betting

Bets are void if the statutory number of sets are not completed, or are changed.

Race to 3 Games (Pre-Game)

Either player must win 3 games for bets to stand.

First Set Winner

In the event of the first set not being completed bets will be void.

Tie-Break in First Set

In the event of the first set not being completed bets will be void, unless the score has reached 6-6 in which case the market will be settled as Yes.

Tie-Break in Match

In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred, or it is impossible for a tie-break to occur e.g. during the final set of a Wimbledon Match

Double Result

Prices may be offered on a named player to Win or Lose the 1st set and then go on to Win or Lose the match. In the event of match starting but not being completed all bets are void.

Total Sets

Both 2 way and 3 way markets may be offered. 3 way has 'exactly' as an option. Bets are void if the statutory number of sets are not completed, or are changed.

Most Aces

In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.

1st Service Game

2 way market offered for a named player to hold or break on the 1st Service Game of the match. The 1st Service Game must be completed in full for bets to stand.

1st Break Of Serve

Name the first player to break serve in the match. If there is no break of serve in the match, bets will be settled as a push.

Number of Sets Including In-Play

In the event of a disqualification or retirement all bets will be void unless the final set has begun or the settlement of the bet has already been determined.

Markets Based on Total Games/Handicap Games Including In-Play

These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap Betting (based on games won). In the event of forfeited points/games, these will count for final settlement.

For the purposes of all such markets a tie-break or Match tie-break is counted as one game.

In the event of retirement, disqualification or change of surface mid-match, bets will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result ofthat market.

E.g. (1) A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more are void.

E.g. (2) A best-of-3 sets match is abandoned at 6-4 2-6: bets on Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; bets on Over/Under 24.5 games or more are void.

E.g. (3) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap of +2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will be settled as losers, and bets on the tie with a handicap of +/- 3 or more will be settled as losers. All bets on handicaps ranging from -2 to +2 will be void.

The Handicap, Total Games In Match and Player Games markets are based on a statutory number of sets (see related Set Betting). In the event of the statutory number of sets being changed or differing from those offered for betting purposes then all bets are void.

At the end of the match all of the games each individual player wins are totalled and the handicap applied to determine the handicap winner.

Nationality of Winner

Nationality as displayed by the sport's governing body. Bets stand irrespective of withdrawals.

Fastest Serve Tournament

Player must serve 1 ball for bets to stand. Bets will be settled on official tournament results.

Number of Aces/Double Faults

In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.

How Many Sets Will Player Drop During Tournament

In the event of the player retiring from the match/not starting a match (forfeit) it will count as a loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.

Stage of Elimination

Player must play 1 point in the tournament for bets to stand.

Winning Seed

Predict whether the winner will be seeded odd or even. If an unseeded player wins the tournament then all bets will be void.

Match Tie Breaks

In some competitions, matches that reach one set all are decided by a Match tie-break.

If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break.

Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.

In-Play Game Markets (Current and Next)

The player who serving in the relevant game is denoted by (Svr).

If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Current or Next Game to Deuce, Point Betting or Next Game First Point will be void, regardless of the result.

In the event of the next scheduled game being a tie-break or Match tie-break all bets on that game will be void, with the exception of Next Game First Point.

Game to Deuce will be settled as Yes if the score reaches 40-40 at any stage.

If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all bets on that game will be void, with the exception of Game to Deuce if settlement has already been determined. In the event of forfeited points/games, these will count for final settlement.

In-Play Race Markets

Bets are settled based on the first player to reach the nominated number of games in the relevant set. In the event of neither player reaching the number of games required (because of abandonment) then bets on that market will be void. In the event of forfeited points/games, these will count for final settlement.

If the relevant set is not played then all race markets for that set will be void.

In-Play Set Betting

Match must be completed for bets to stand. In the event of a disqualification or retirement all bets will be void.

In-Play Set Winner (Current and Next)

In the event of a set starting but not being completed then all bets will be void unless settlement of bets is already determined.

In-Play Set Score (Current and Next)

If no next set played then bets on that set will be void. The nominated set must be completed for bets to stand. In the event of forfeited points/games, these will count for final settlement.

In some competitions matches that reach one set are decided by a Match tie-break.

If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break, and 3rd set winner will also be settled accordingly. Any bets taken on Next Game Winner or Next Game Score will be void if the next game turns out to be a Match tie-break, though any bets on Next Game First Point will stand. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.

In-Play Total Games in Next Set

If no next set played then bets on that set will be void. See also the general rules on Total Games markets. In the event of forfeited points/games, these will count for final settlement.

In-Play Point Betting

Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. In the event of forfeited points, these will count for final settlement.

If the nominated point is awarded as a penalty point, all bets on that point will be void.

Bets stand regardless of whether or not a point takes place in a tie-break.

In-Play Tie-Break Markets (Including Match Tie-Breaks)

If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point.

If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the tie-break will be void.

If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tie-break score will be void (unless the only way the tie-break could be won was Any Other.) Bets on tie-break total points will only be settled if the tie-break has already exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion.

In the event of the tie-break not being completed through disqualification or retirement, all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.

If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via disqualification) then all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.

In-Play - Player to be Broken During Match

In the event of disqualification or retirement, bets will be void if the player has not yet been broken (unless there is no conceivable opportunity for them to serve again - in which case bets will be settled on the player having not been broken).

In-Play - Incorrect Server

If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Point Betting or Next Game First Point will be void, regardless of the result.

Pre-Match

In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined.

In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count.

An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.

In-Play

The following markets will be void if the match is not completed:

To Win Match/Set Betting/Total Match Points/Team Total Match Points/Handicap Set Betting

For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.

For In-Play Point Betting, bets are offered for a team to win the nominated point. In the event of the point not being played, due to the game or set ending, all bets on that point will be void.

In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of Race to Markets and Point Betting that have already been determined.

For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count, with the exception of the following markets:-

Tie Winner (Golden Set only counts if played)/Golden Set Total/Golden Set Handicap/ Golden Set Odd/Even/Golden Set Extra Points/Golden Set Race To 5-10/ Golden Set Lead After 10-20/Golden Set Winning Margin/Golden Set Correct Score

Introduction

Baccarat is one of the most popular games in Asian, Europe and Latin America. It’s easy to play, fun and exciting game!

How to win:

In Baccarat, two hands are dealt by the house dealer, the "Banker" hand and the "Player" hand. The hand with a total point of 9 or closest to 9 wins the game

Apparatus & Betting Guide:

Click the chip and place on either side (player, banker or tie).

Each hand receives 2 cards. All face cards and 10s have no value. Cards less than 10 are counted at face value. Only single digit values are valid.

The hand is called a "natural" if the first two cards total 9. It wins automatically and no additional cards will be drawn.

If either hand’s total is between 0 – 7, the hand draws a third card. Neither hand can have more than three cards in each game.

How to play:

Baccarat is dealt from 8-decks shoe (each deck contains 52 cards) shuffled together, with total 416 cards.

The card dealer gives two cards each; first to the player and then the banker. If both sides are dealt a tie after receiving two cards, the third card is drawn according to the Baccarat rules. Either hand can only draw one card. The hand closest to 9 wins the game. If both hands have equal value, in which case it’s a tie.

1. Valuation of hands

 
2 to 9 Worth face value
Ace 1
K/Q/J/10 0

* Either the Player or the Banker has a natural 8 or 9. It is an automatic win for the hand with the natural.

*After 2 cards are dealt. If the hand requires drawing a third card, the third card will be dealt according to the drawing rules.

E.g.:
4 + 2 + 6 = 2
5 + 6 + 8 = 9
10 + 10 + 10 = 0

2. Drawing rules

 
TOTAL PLAYER’S POINT (PLAYER) TOTAL BANKER’S POINT (BANKER)
0 Draw a card 0 Draw a card
1 Draw a card 1 Draw a card
2 Draw a card 2 Draw a card
3 Draw a card 3 Banker do not draw when player’s third card is 8
4 Draw a card 4 Banker do not draw when player’s third card is 0, 1,8,9
5 Draw a card 5 Banker do not draw when player’s third card is 0, 1,2,3,8,9
6 Do not draw card 6 Banker draws card when player’s third card is 6, 7
7 Do not draw card 7 Do not draw card
8 Natural, automatically win 8 Natural, automatically win
9 Natural, automatically win 9 Natural, automatically win

*When either hand has a total of 8, 9, the hand is called a natural and the hand is over. If both player and banker’s total two cards are 6 or 7, they will tie.

Betting Odds:

The game offers Baccarat and Zero Commission Baccarat to players. Both have same drawing rules and bet types, however the odds are different. The types of bet and odds are as follows:
Baccarat

 
TYPES OF BET ODDS
Player 1 嚗�1 (When the game is tie, bet will be refunded)
Banker 1 嚗�0.95 1 嚗�1 (When the game is tie, bet will be refunded)
Tie 1 嚗�8
Player Pair 1 嚗�11
Banker Pair 1 嚗�11
Big 1 嚗�0.5
Small 1 嚗�1.5

Zero Commission Baccarat

 
TYPES OF BET ODDS
Player 1 嚗�1 (When the game is tie, bet will be refunded)
Banker 1 嚗�1 (If banker win on 6, you only get half of the bet; when the game is tie, bet will be refunded
Tie 1 嚗�8
Player Pair 1 嚗�11
Banker Pair 1 嚗�11
Big 1 嚗�0.5
Small 1 嚗�1.5

Side bets

Big vs Small: The bet wins according to the payout table the total number of cards dealt between Player and Banker. If the total number of cards dealt between Player and Banker is 4, the Small side bet wins, if it’s 5 or 6, the Big side bet wins.

 

Player Pair/Banker Pair: The Player Pair or Banker Pair bets win according to the payout table if the first two cards drawn by the dealer form a pair on the respective position.

Reminder

When the dealer shoe enters round 31 or later, player shall not place Big and Small side bets.

There is minimum and maximum bet limit for the game and also personal bet limit. Player may place bet according to the personal limit. However, the player must meet the minimum bet limit of the gameplay. If you need adjust the personal limit, kindly contact our Customer Service.

When the dealer dealing cards, there is certain occasion the system is not able to read the situation, therefore the dealer will rescan until the system can completely read the situation (If error occurs, all relevant bets/odds will be cancelled).

In the case of wrong calculation, recalculation will be done according to the actual video.

Introduction

The game adopted the single zero roulette according to the international standard. In this version, the wheel has 37 slots representing 36 numbers and one zero. The slots are differentiated by red and black colors. Player can either place your bet on a number or the combination of numbers on the table.

How to play:

After placing the bets, the croupier starts the spin in one direction and launches a ball in the opposite direction around a titled circular track running around the circumference of the wheel. The ball eventually loses momentum and falls onto the wheel and into one of the slot on the wheel.

Apparatus & How to place bet:

At the beginning of a round, player may place bet or bets on any numbers in the table layout or on the border of the slots.

The croupier starts the spin and launches the ball before the bet timer reaches 0.

The croupier announces the winning number and the result will be shown on player’s interface.

How to place bet & Betting Odds:

Chips can be placed on different slots with different bet names in the table. You can place on any slots. However, there is a time limit for placing bets.

 

There are 12 types of bets in roulette, the variety of bets and odds are as below:

BETS DESCRIPTION ODDS
Straight Bet on single number (Can be 0 or any number. Place the chip within the square for the chosen number) 1 嚗�35
Split Bet on two adjacent numbers (Place the chip on the edge shared by the numbers. E.g. 2-3) 1 嚗�17
Street Bet on three numbers in a same line (Place the chip on the right edge of the line shared by the numbers) 1 嚗�11
Trio 0,1,2 or 0,2,3 (Place the chip on the corner shared by three chosen numbers) 1 嚗�11
Square Four numbers that meet at one corner (Place the chip on the common corner) 1 嚗�8
First Four 0,1,2,3 (Place the chip on the right edge of 0, 1, 2, 3) 1 嚗�8
Six Line On top of two adjacent lines (Place the chip on top intersected point of two adjacent lines [the right edge of the virtual table], six numbers) 1 嚗�5
Column bet A column of 12 numbers (Place the chip on the space at the bottom of each column indicates the number of each column, 12 numbers in total, exclude 0) 1 嚗�2
Dozen bet Place the chip on “1st Dozen”, “2nd Dozen, “3rd Dozen” space to bet the chosen dozen at once. (Respectively 1-12, 13-24, and 25-36) 1 嚗�2
Red/Black A bet that the number will be the chosen color. The bet lose if a zero comes up. 1 嚗�1
Even/Odd A bet that the number will be of the chosen type. The bet lose if a zero comes up. 1 嚗�1
Big/Small Small (1-18); Big (19-36). The bet lose if a zero comes up. 1 嚗�1

 

French Bets:

French Bets : The wheel is broken down into four different sections (numbers, color), you can bet on any of them whenever you like (The sections are Third of The Wheel, Orphans, Neighbours of Zero, Zero Game). French Bets offer 5 types of bets.

How to bet : Use the chip to click on the oval-shaped wheel to play the“French Bets”. Each wheel table shows the required chips for each gameplay, click to confirm the selected gameplay to place the bet.

 

TYPE OF BETS NUMBER OF CHIPS BETS
Zero Game 4 0/3 嚗�12/15 嚗� 32/35 嚗�26
Neighbours of Zero 9 4/7嚗�12/15嚗�18/21嚗�19/22嚗�32/35 ---- 1 chip
0/2/3 --- 2 chip
25/26/28/29 ---- 2 chip
Orphans 5 6/9嚗�14/17嚗�17/20嚗�31/34嚗�1
Third of The Wheel 6 5/8嚗�10/11嚗�13/16嚗�23/24嚗�27/30嚗�33/36
Neighbor Bets 5 Include that number, and the two numbers on each side of it (Five numbers in total).
E.g.: If you choose 18, your bet would cover numbers 9, 22, 18, 29,7.

Reminder

There is minimum and maximum bet limit for the game and also personal bet limit. Player may place bet according to the personal limit. However, the player must meet the minimum bet limit of the gameplay.

In the case of the croupier launches the ball outside the wheel during the game, or the wheel stop spinning or other unexpected situation occurs. The game will restart and the ball will be thrown again. If any error occurs, all relevant bets/odds will be cancelled.

In the case of wrong calculation, recalculation will be done according to the actual video.

Introduction

This is a casino game where the result only depends on the face value of the card. Players love it because it’s easy and the speed!

How to win:

Accurately choose which hand, either the “Dragon” or “Tiger”, will receive the highest card.

Apparatus & How to bet:

Click the chip and place it on any betting areas (“Dragon”, “Tiger” or “Tie”).

The dealer only deals two cards, one card face up to the “Dragon” hand, and one card face up to the “Tiger” hand. The winning hand will be the hand with the highest ranking card.

Game Rules:

There are no ranking of suits in the game of Dragon Tiger. K is the highest ranking card and A is the lowest ranking card.

The Dealer will deal one card face up to the “Dragon” area, then one card face up to the “Tiger” area. The winning hand will be the hand with the highest ranking card.

Betting Odds:

BETS ODDS
Dragon 1 嚗�1 (If the round of play is a “Tie”, only 50% of the wagered amount will be returned)
Tiger 1 嚗�1 (If the round of play is a “Tie”, only 50% of the wagered amount will be returned)
Tie 1 嚗�8

Reminder

There is minimum and maximum bet limit for the game and also personal bet limit. Player may place bet according to the personal limit. However, the player must meet the minimum bet limit of the gameplay. If you need adjust the personal limit, kindly contact our Customer Service.

When the dealer dealing cards, there is certain occasion the system is not able to read the situation, therefore the dealer will rescan until the system can completely read the situation (If error occurs, all relevant bets/odds will be cancelled).

In the case of wrong calculation, recalculation will be done according to the actual video.

Introduction

Sic Bo also known as big and small. The gameplay basically is guessing how the dice are going to end up. This a popular game as it offers a variety of betting options and attractive odds.

How to win:

In order to win, the bet placed by the player must match with the outcomes of rolling 3-dice.

How to place bet & Betting Odds:

At the beginning of a new round, you may place your bet based on your choices.

When the bet timer reaches 0, the Dealer will press the button to punch the ‘Dice Shaker’ to roll the dices with the puncher.

After the dice rested, the Dealer will key-in the winning dices number and the interface will show with the winning bets and odds with lights to determine the game result.

If any of the dices is slanting or leaned in the jar or any of the dices is resting on top of another dices, the game is considered as a void game. All the bets will be refunded to the player and a new game will continue.

Game Rules:

Place the chip on the different sections of the betting area, and each section represents a possible combination of dice. You can place on any slots. However, there is a time limit for placing bets.

Betting Odds:

BETS DESCRIPTION ODDS
Big/Small Big: Total sum points from 11 to 17.
Small: Total sum points from 4 to 10. (When any ‘Triple’ dices is drawn, betting on Big and Small is considered as losing bet)
1 : 1
Straight “Triple” One of the specific “Triple” identical dices 1 : 150
Any “Triple” Any of the “Triple” identical dices from the group of six “Triple” 1 : 24

Bet on a single number:

BETS DESCRIPTION ODDS
Single Dice The specific number appears on one dice 1 : 1
Double Dice The specific number appears on two dices 1 : 2
Triple Dice The specific number appears on all three dices 1 : 3
Double The specific number appears on two dices (e.g.: double 1), at least two of the dice will land on the chosen number 1 : 8
Two Dice Combination The combination of two specific dice, there are 15 possible combinations (e.g.: 1, 2) 1 : 5

Total sum combination of 3 dices:

BETS DESCRIPTION ODDS
4 or 17 points Total sum combination of 4 or 17 1 : 50
5 or 16 points Total sum combination of 5 or 16 1 : 18
6 or 15 points Total sum combination of 6 or 15 1 : 14
7 or 14 points Total sum combination of 7 or 14 1 : 12/td>
8 or 13 points Total sum combination of 8 or 13 1 : 8
9, 10, 11 or 12 points Total sum combination of 9, 10, 11 or 12 1 : 6

Total sum combination of 3 dices:

BETS DESCRIPTION ODDS
Odd Total sum combination of 5, 7, 9, 11, 13, 15, 17 (Bet loses if a triple is rolled) 1 :1
Even Total sum combination of 4, 6, 8, 10, 12, 14, 16
(Bet loses if a triple is rolled)
1 : 1

Reminder

There is minimum and maximum bet limit for the game and also personal bet limit. Player may place bet according to the personal limit. However, the player must meet the minimum bet limit of the gameplay. If you need adjust the personal limit, kindly contact our Customer Service.

When the dealer dealing cards, there is certain occasion the system is not able to read the situation, therefore the dealer will rescan until the system can completely read the situation (If error occurs, all relevant bets/odds will be cancelled).

In the case of wrong calculation, recalculation will be done according to the actual video.